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(+1)(-2)

2 message and that's all, that's all the content

(+3)(-1)

This is just our game/engine preview. The next update will be the first real content update. I hope you’ll stick around and check it out when it drops.

(+5)

Feedback on the writing so far: Several times when you're narrating that a character does some action, you write it out with quotes around it. For example:

"She tilts her head slightly, studying you for a moment"
"Her smile returns"

Other times you don't:

She gestures around the room

That's very confusing, as quotation marks are the standard way people indicate that something is being said, whereas you're using it to mean the opposite of that. I get that everything is currently in a dialog box so everything is kind of implied to be spoken so you need some way to indicate what isn't spoken, but putting quotes around non-spoken dialog is not the solution. Other engines solve this by putting their non-dialogue text in some different font, different color, write it in italics, or make sure that they always put the quotes around spoken dialog so that it obeys normal expectations for written text.

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As for the brevity of this game as is... I'd say you should put something in the title to help people not get their hopes up. Maybe something like "tech demo" or "proof-of-concept". If you were just trying to show off how much effort you went into making the character's face and lips animate when she's speaking, that would be fine if you were up front about it. But now I'm definitely in the camp of being less interested in this game now that I've been shown nothing at all.

(+4)

Thanks for the feedback! The main goal was to start testing our engine, presentation, animation systems, and overall direction publicly instead of waiting until everything is already fully built.

I also understand your point about expectations. I have a long term plan for it, and I have no doubt people will check back in once we’re further along.

Deleted 50 days ago

Hey! Sure, I'll add you

(+2)(-1)

will there be futa content ? 

(+1)

Possibly. I want the game to have a variety of optional content and kinks over time, but the main focus will lean more toward dom/sub dynamics, bondage, and pregnancy related content.

Might I suggest two things? One, give Clair more dialogue were she explains about your plans for the game, initial ideas for mechanics, kinks etcetera. Two, I understand what you are doing about getting the name out and generating interest, that is a sound plan BUT add a bit more content fairly soon.  Otherwise, you could end up souring peoples opinions before you get to the good stuff.  Maybe Clair is feeling frisky right now does a strip tease (lets players see how bodies will look) or get a simple BJ so there is 'not nothing'.  Art work looks nice and I have high hopes for your UI design.   Also my two cents, add kinks and make them optional.    Costumes, XRay, Pregnancy, Lactation, Futanari and so on.

(+2)

Thanks, I appreciate the feedback! The current build is definitely more of an early preview than a “real” content drop.

I’m trying to be careful not to overpromise things too early while the foundation is still being built. There’s still a lot to improve, but I’m happy people are already seeing the potential in it.

(+2)

Man, instead of releasing a game with ten lines of dialogue that probably won’t even make it into the final version, I would’ve waited until there was some actual content.

Visually it doesn’t look bad, but there’s literally nothing in the game.

(+3)

No worries! Content will come. It’s more of a proof of concept and a way to start building interest and feedback early instead of disappearing for two years and showing nothing at all.

I’d rather put something small but playable out there and keep building on it step by step than wait forever for the perfect first impression.

(+1)

Hi, apart from clicking on Clair and having a little chat about the project is there actually something to do? am I missing something here? 

(+1)

Hey! Yea, that’s basically it for now. This is more of a small preview/proof of concept to introduce the project, the vibe, and Clair herself. I mainly wanted to get something playable out early instead of waiting until everything is fully built out. That way I can gather some feedback. Exploration and story content are what I’m working on next!